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Thread Statistics | Show CCP posts - 3 post(s) |

Lugh Crow-Slave
1625
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Posted - 2016.02.29 19:34:36 -
[1] - Quote
Tau Rollard wrote:As a wormhole resident i can understand the reason why citadels in wormhole will not be allowed clone jumping/medical clones as we have them in highsec but i would prefer there be some wiggle room. A compromise.
Make the clone jump system one way. From high sec to wh or the reverse. the point is to allow us wormhole dwellers the ability to come back and forth, while still maintaining a degree of difficulty.
Or in the case of allowing clone jumping why not make it so we cannot install clones in the bay but leave a clone like we do in stations without clone bays that we jump out of.
Or instead of allowing any clone, only allow clones without implants to be used in a special clone bay for wormhole.
Either way i would accept any ridiculous difficulty if it allows us wh residents the same chance to enjoy what citadels can do. This citadel "light" or "diet" approach leaves a bad taste and makes it almost pointless to bring a citadel into wh space. And the point of citadels is to propel us to actually colonize space!
Make it difficult, but let us actually enjoy it!
i myself have no objection to jumping out of a hole but you should not be able to jump in ever sieges are going to be hard enough with podding ppl out going to be one of the only options
from what i understand we will be able to swap clones in the citadel just not jump out of it
Citadel worm hole tax
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Lugh Crow-Slave
1625
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Posted - 2016.02.29 19:35:24 -
[2] - Quote
Alex Harumichi wrote:Any info on whether jump freighters will be able to dock into medium citadels, or if that requires a large one?
read the quote at top of this page
Citadel worm hole tax
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Lugh Crow-Slave
2089
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Posted - 2016.04.14 22:47:45 -
[3] - Quote
Edwin Zavut wrote:I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system.
problem with this is it then becomes very very hard to evict anyone from the WH as they will have superior firepower when it comes to capitals and they can just keep spawning while your guys have to keep getting back in. the clone swapping mechanic is more than enough
Citadel worm hole tax
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Lugh Crow-Slave
2167
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Posted - 2016.04.16 19:20:59 -
[4] - Quote
Quesa wrote:Edwin Zavut wrote:I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. Yeah, no. Wormholes weren't supposed to be used as permanent homes, despite how they are used today. There needs to be that disconnect.
I don't agree with this reasoning if players have found a better way too experience an aspect of the game even if unintended ,then there is nothing wrong with building on that
Balance is the reason it should not be allowed
Citadel worm hole tax
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Lugh Crow-Slave
2167
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Posted - 2016.04.16 19:23:54 -
[5] - Quote
Marcus Tedric wrote:I'm not sure I recall seeing it specifically mentioned.....
But can you engage targets in range from a Citadel outside it's vulnerability window? ie - can a Citadel's weapons be used offensively?
I suspect not - but would suggest that we can - but with a penalty:
- if you use a Citadel aggressively, then an immediate 3 hr vulnerability period commences
It seems rather silly to have a Citadel that looks and feels like an other wise normal ship when you sit in it, but can't then use it/them if a battle is occurring on grid with you. However, it would be wrong to be able to engage with it, if it cannot be shot in return.
You can do everything but warp disrupt and there is no need for a penalty if your not attacking the structure then don't fight on their front lawn citadels are doing a lot to limit station games. (My favorite is you can't dock or tether if pointed
Citadel worm hole tax
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Lugh Crow-Slave
2168
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Posted - 2016.04.16 21:11:25 -
[6] - Quote
biz Antollare wrote:I apologize in advance if this has been talked about already but i couldnt find it.
a Dev post specifically said: "A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended."
So are the Large Citadels going to be increased in size from 80,000 so they cant be launched from Orcas?
I have level 1 industrial command ships (crappiest orca pilot) and i can fit an orca with the ability to hold 84,799 m3 which is more than enough to launch a large citadel.
Is this an oversight?
No they have since alerted it so that lagers can fit into orcas after people pointed out it was a bit ridiculous that they needed freighters and not just when it came to wh
Citadel worm hole tax
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Lugh Crow-Slave
2172
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Posted - 2016.04.16 21:44:19 -
[7] - Quote
biz Antollare wrote:Lugh Crow-Slave wrote:biz Antollare wrote:I apologize in advance if this has been talked about already but i couldnt find it.
a Dev post specifically said: "A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended."
So are the Large Citadels going to be increased in size from 80,000 so they cant be launched from Orcas?
I have level 1 industrial command ships (crappiest orca pilot) and i can fit an orca with the ability to hold 84,799 m3 which is more than enough to launch a large citadel.
Is this an oversight? No they have since alerted it so that lagers can fit into orcas after people pointed out it was a bit ridiculous that they needed freighters and not just when it came to wh thats lame.
Lol why it was just unwieldy to move larges that way you still need freighters for xl
Citadel worm hole tax
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Lugh Crow-Slave
2230
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Posted - 2016.04.19 08:46:55 -
[8] - Quote
Ligraph wrote:Edwin Zavut wrote:Lugh Crow-Slave wrote:Edwin Zavut wrote:I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. problem with this is it then becomes very very hard to evict anyone from the WH as they will have superior firepower when it comes to capitals and they can just keep spawning while your guys have to keep getting back in. the clone swapping mechanic is more than enough Thats true. So wormhole revival should be limited by time - for example, one day of delay before next one. That is awesome to overcome random death (drifters...), but not a massive advantage of defenders. Looks like its the only reason for wh citadel, because trade, titan docking and other functions are useless. I like that. Maybe start at 3 days and have rigs/modules to decrease time. Although it would be a niche rig/module.
So uhh do I just not play for three days until I'm revived or what? Can I just jump back in after three days (I can already think of ways to break this)
Citadel worm hole tax
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Lugh Crow-Slave
2269
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Posted - 2016.04.23 14:25:21 -
[9] - Quote
Marcus Tedric wrote:Glendalee wrote:I just read this saying that the cost of the BPO's for the citadels took a huge jump. The costs are now: 6B, 70b, and 1200b respectively. Is that true? http://i.imgur.com/ysVsc23.png
Thanks, Glendalee The last, that for the Keepstar, has gone up - just as the price for the base hull it builds has also gone up - the other two have remained the same.
Yes the only one that has gone up is the keep
The rest look like they have gone up do to the market reacting to them. Everyone is buying the build mats up and few ppl are selling prices should normalize in less than a month after release
Citadel worm hole tax
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Lugh Crow-Slave
2269
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Posted - 2016.04.23 16:13:09 -
[10] - Quote
Celgar Thurn wrote:I was just watching the Twitch feed for 'Structures' at Fanfest and one of the questions asked afterwards came close to what I would like to know but not quite. The Assembly structure and Drilling Platform structures seem to come close to what needs to be replaced under the current system running but neither appear to do the current job and/or will be likely prohibitively expensive. Currently the average miner operating in high sec system will use a small POS tower along with and reprocessing array and/or a compression array. I haven't played EVE for a while for various reasons but the outlay for the tower and arrays used to be about 100 million ISK roughly. I expect it is still roughly that amount or not that much more. The cost could arguably be less if constructed by the user themselves.  It appears like the nearest structure available to replace this option post all the changes and removal of POSEs would be the medium sized citadel which is sort of like cracking a walnut open with a cruise missile warhead. Therefore can CCP tell me/us what ideas you have for miners doing compression and reprocessing of ore in high sec space post the changes. Emphasis would probably be more on compression in high sec as there are other options for reprocessing in high sec. * My years subscription is about to end and will not be renewed as well as my other accounts due to not liking most of the recently announced changes. Too many to list here. But I will still be 'observing' from the 'outside' and if things improve or become more attractive I will return to playing EVE. Nevertheless I am still interested in hearing news on the future of ore compression in high sec space. * Fly safe o7. 
How does the drilling platform (you know the one that can refine better than a citadel) not fulfill your need a citadel gets 54%refine in hs that is 2%more than now and this is less than what the drilling platform gets you. The drilling platforms will also be cheaper than citadels. How did you watch the presentation and not pick up on any of this?
Citadel worm hole tax
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Lugh Crow-Slave
2281
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Posted - 2016.04.24 13:47:17 -
[11] - Quote
Alexander Otium wrote:Brokk Witgenstein wrote:I think you fail to take your Defense Fleet into account. Right now, a Citadel can't even out-DPS 4 tech1 battleships. A military emplacement should be far more powerful than 4 battleships that are a minute fraction of the cost, and are mobile.
Why? The citadel is only supposed to be an advantage not something to fight the battle for you
Citadel worm hole tax
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Lugh Crow-Slave
2282
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Posted - 2016.04.24 20:54:52 -
[12] - Quote
Then it's a good thing you have a fleet there to give you the rest of the dps you need
Citadel worm hole tax
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Lugh Crow-Slave
2284
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Posted - 2016.04.24 23:09:14 -
[13] - Quote
Alexander Otium wrote:Marranar Amatin wrote:But you do not need a fleet strong enough to defend the Citadel alone.
The citadel is still quite strong, and should be able to defend from small fleets without much problems. For example the ECM has a strength of 60 when scripted, so it should be able to shut down basically everything.
And with the dps from fighters+missiles even the small citadel can kill a logistic in a short time. So a few logi is not a problem... just pop then one after the other while you ecm the rest. Of course a large number of logi will be a problem... but thats ok, a citadel should not be able to beat everything alone. If the enemy fleet is large then you need a support fleet, but still a much smaller one.
It only takes 3-5 logi ships to outrep the damage from a Citadel depending on composition, and if you're using basilisks or guardians said logi ships can out-cap the citadel's neuts. You can only fit 5 ECM max, which means only 5 logi can be jammed, so if you bring 10-15 logi and 5-10 tech 1 battleships, your citadel is being outperformed and will not be able to defend itself. A station that is difficult to manufacture, difficult to transport, difficult to construct, and difficult to maintain, should not be able to be destroyed by 20 ships that cost a minute fraction of the cost and effort. If a fortification is difficult and expensive to put up, it should be more difficult and expensive to take it down.
Yes 3-5 logi can out rep the citadels damage but every bit of damage they need to rep because of the citadel is damage they can bit rep from your fleet.
When ccp announced citadles they said that without a defending fleet even a shall attack force could siege them. Also remember the mods we have now are only meta 1 so they can't be all that strong so that there is still room for higher meta weapons.
Citadel worm hole tax
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Lugh Crow-Slave
2284
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Posted - 2016.04.24 23:10:28 -
[14] - Quote
Alexander Otium wrote:Marranar Amatin wrote:Alexander Otium wrote:so if you bring 10-15 logi and 5-10 tech 1 battleships, your citadel is being outperformed and will not be able to defend itself. yeah, so? A fleet with 10-15 logi in it is not really small anymore, at that point its ok that you cant solo that with a small citadel. This is a Fortizar, a Large, not a Medium.
What's your point citadels are not supposed to be able to defend themselves at any size they are only supposed to aid the fleet that is defending them
Citadel worm hole tax
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Lugh Crow-Slave
2285
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Posted - 2016.04.25 03:54:24 -
[15] - Quote
right because everyone and there grand mother is going to want to kill these things. people manage to put up plenty off POS that are never bothered even long after the corp that put them there is dead and citadels are harder to kill and have a far lower loot potential than pos do. so tell me why are so many ppl gunna go out of their way to kill them?
citadels are already very hard to kill if you have a support fleet with them. the large gets about 2k dps from sub cap launchers and then can get another 3-4 from its fighters. on top of that it has very powerful e-war and nuets.
and again these are only t1 meta 1 mods so they are the bottom of the line
Citadel worm hole tax
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Lugh Crow-Slave
2317
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Posted - 2016.04.27 05:33:56 -
[16] - Quote
The boosts will not be grid wide
Citadel worm hole tax
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Lugh Crow-Slave
2430
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Posted - 2016.05.05 05:40:42 -
[17] - Quote
Aurare Bel wrote:Just gonna throw this out here, if one has fighters deployed while in control of a citadel and for whatever reason, leaves that position, thus causing the fighters to be disconnected. As far as i can tell, there is no way to reconnect them, without having to haul a indy to each group to scoop. Thanks in advance.
the hot key for reconnect still seems to work
Citadel worm hole tax
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Lugh Crow-Slave
2430
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Posted - 2016.05.05 05:42:20 -
[18] - Quote
Marcus Tedric wrote:Alexander Otium wrote:I have been saying this stuff for weeks now and everyone kept brushing it off. Citadels are not cost effective as a defensive asset and require a boost to their damage, particularly the bombs (including the neutbomb, its application is too weak).
It should be at least as expensive to destroy a defensive asset in a pitched battle as it is to construct the defensive asset. That's my opinion on how expensive or difficult it should be to destroy a Citadel. Perhaps the long recognised general rules of war should be applied....  That a minor fortification needs a 3:1 ratio of attacker to defender to guarantee success and a major fortification 5:1 - with the attacker expecting to take not dissimilar losses. Ergo - a properly managed and setup Medium Citadel (worth 1b for example) would be expected to kill 3b in ships - a 180b XL then would normally kill some ~900b of ships. Citadels, the structure(s) designed for defence, would be completely killable - but would require the attacking fleet to commit and take losses.
because large established groups should be invincible to new smaller ones
Citadel worm hole tax
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Lugh Crow-Slave
2432
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Posted - 2016.05.05 06:11:48 -
[19] - Quote
Rek Seven wrote:I would like station interiors/captains quarters to be in citadels, and I doubt it would be difficult to implement... Why is it not being included?
probably because ccp didn't want to look into the UI and didn't want to have ppl needing to click that button twice to get to the camera they wanted.
but i agree this would be nice.
i would also like it if we could pick our interiors (even if its just for the hangers and cq is never added) so i can have my citadel with a gal/amarr station hanger
Citadel worm hole tax
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Lugh Crow-Slave
2432
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Posted - 2016.05.05 06:12:37 -
[20] - Quote
Aurare Bel wrote:Lugh Crow-Slave wrote:Aurare Bel wrote:Just gonna throw this out here, if one has fighters deployed while in control of a citadel and for whatever reason, leaves that position, thus causing the fighters to be disconnected. As far as i can tell, there is no way to reconnect them, without having to haul a indy to each group to scoop. Thanks in advance. the hot key for reconnect still seems to work Not in my case http://imgbox.com/yD8Y1mpr
hmm send in a bug report i haven't been able to test since things left sisi and moved onto tq
Citadel worm hole tax
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Lugh Crow-Slave
2434
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Posted - 2016.05.05 12:28:08 -
[21] - Quote
O.o i hadn't even looked at your affiliation. i was talking as a small group who would like to be able to siege these if the defender doesn't bother to show up.
no matter what the smaller group is going to be in trouble if they get sieged by a major force
Citadel worm hole tax
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Lugh Crow-Slave
2440
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Posted - 2016.05.05 21:32:04 -
[22] - Quote
Noxisia Arkana wrote:Lugh Crow-Slave wrote:O.o i hadn't even looked at your affiliation. i was talking as a small group who would like to be able to siege these if the defender doesn't bother to show up.
no matter what the smaller group is going to be in trouble if they get sieged by a major force That's not really the issue though. The issue is how little it takes. 5 man corp throws a citadel up, 6 people can knock it down.. and how hard is it to find 6 peolple when you have 3 guys meeting the dps minumum and 2 logi tanking it (assuming no ecm). At least in HS there has to be a wardec. Oh the corp is forming up a defense fleet in low, null, wh? Great, say the words 'we have pew' in any number of channels and you'll have peolle coming out of the wordwork... and it takes no great effort on the attackers part to make thaf happen. My only point is that atfacking medium pos should be at least as difficult as attacking a large especially considering someone has to actually sit in it and t bhai us not be avail in a ship. If I can kick someones sand castle with 6 dudes compared to the 10-20 a large pos takes... then why would people bother?
why would you assume no ECM when a citadel can kick out very powerful ecm i feel like ppl are only looking at the DPS of citadel missile launchers and nothing else. a M citadel is far more defensible than a large POS
Citadel worm hole tax
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Lugh Crow-Slave
2441
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Posted - 2016.05.06 01:45:43 -
[23] - Quote
then its a good thing they don't have to defend themselves alone huh
Citadel worm hole tax
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Lugh Crow-Slave
2690
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Posted - 2016.05.30 04:43:23 -
[24] - Quote
make it a a FDS firework delight system :p
Citadel worm hole tax
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Lugh Crow-Slave
2755
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Posted - 2016.06.04 08:35:31 -
[25] - Quote
Yuuto Amakawa wrote:Hi:
First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.
However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.
Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.
I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts.
it is to balance them considering how long it takes to take one out after it is anchored
right now it may be hard because they are shiny new and everyone wants the KM give it a few more months and ppl will care about bashing them about as much as they care about POS'
Citadel worm hole tax
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Lugh Crow-Slave
2776
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Posted - 2016.06.08 14:38:21 -
[26] - Quote
aldhura wrote:Lugh Crow-Slave wrote:Yuuto Amakawa wrote:Hi:
First time posting on the forums, so thanks for all that you do! I was curious if there were any plans to allow Citadel owners to fit their structures during the initial 15 minute vulnerability window after anchoring? Currently, it is impossible to fit Citadels during that time. This, to me, is there to encourage people to show up to actually defend things, which is the point of course.
However, my corporation is very small (5 members and actively recruiting), and it is impossible for us to defend a structure without it being able to provide fire support in low, null, or wormhole space. As can be expected, there are roaming gangs just looking for sand castles to knock over outside of high-sec (that's cool, this IS Eve, so I expect that). However, we cannot hold our own against much larger more well equipped fleets who understandably see that first window as an easy kill.
Being a young corporation, many of our members are newer players who want to begin exploring other parts of the game outside of high-sec and have a base of operations they can fall back on. POS structures online faster, but are being phased out. I always believed that the spirit of Citadels, particularly the more affordable Astrahus class, was designed to give small, but active, groups outside of the larger corporations a fighting chance provided that they show up to defend the place.
I don't want that initial vulnerability window to go away. I am just suggesting that anyone who shows up to knock the castle over gets a good fight for those 15 minutes. Feel free to share your thoughts. it is to balance them considering how long it takes to take one out after it is anchored right now it may be hard because they are shiny new and everyone wants the KM give it a few more months and ppl will care about bashing them about as much as they care about POS' It doesn't take long to take down a wh citadel.
49.5 hrs minimum is a long time in a hostile hole.. not to mention that after anchored it could be up to 7 days before you can even start the attack so yeah it takes a while
then they also have to be balanced for the rest of eve where once they get out of the first repair timer there is nothing you can do about it for pottialy two weeks depending on the vulnerability timers
Citadel worm hole tax
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Lugh Crow-Slave
3114
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Posted - 2016.09.15 22:05:35 -
[27] - Quote
that link is so old...
the assembly structures will be the same as a citadel just with different role bonuses and iirc no asset safety
basically citadel are vaults industry platforms are manufacturing plants
BLOPS Hauler
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